Designing Gestural Interfaces: Touchscreens and Interactive Devices [Dan Saffer ] on *FREE* shipping on qualifying offers. If you want to get. Editorial Reviews. Book Description. Touchscreens and Interactive Devices. About the Author : Designing Gestural Interfaces: Touchscreens and Interactive Devices eBook: Dan Saffer: Kindle Store. Designing Gestural Interfaces: Touchscreens and Interactive Devices by Dan Saffer () [Dan Saffer;] on *FREE* shipping on qualifying .

Author: Meztiktilar Kajiran
Country: Mongolia
Language: English (Spanish)
Genre: Software
Published (Last): 19 September 2004
Pages: 217
PDF File Size: 12.38 Mb
ePub File Size: 16.94 Mb
ISBN: 378-9-13715-550-8
Downloads: 94911
Price: Free* [*Free Regsitration Required]
Uploader: Voshakar

The appendix with illustrated gestures seemed like a bit much, but it does provide a good niterfaces of gesture documentation and the richness of gestures and innate meanings available to us naturally did surprise me at some points. Everything from consumer electronics to mobile devices to robots and interactive environments.

If you are looking for a book dealing with multitouch interfaces, you’ll probably be disappointed.

Some of them are hand and face gestures whilst others use the entire body. Pretty superficial treatment of gesture based interaction but not in any way a bad book. The book gives quite a non-standard point of view of the surrounding world and the da human-machine interaction. The middle part of the book is a combination of design patterns and a round-up of what kinds of gestural interactions are already. Share your thoughts with other customers.


If developed further, the book can become the bible of gestural interfaces. Amazon Drive Cloud storage from Amazon.

Talk to the Hand: Dan Saffer and gestural interfaces, by Andy Polaine – Core77

Product details Knterfaces Publisher: Get fast, free shipping with Amazon Prime. Certainly the unveiling of the Wii and the iPhone came like a bolt of lightening that ignited all the gasoline lying around. If you want to get ahead in this new era of intfrfaces design, this is the reference you need. Adam rated it really liked it Jan 02, Goodreads helps you keep track of books you want to read. The main reason for this are the suggestions for further reading that conclude each chapter.

I’m surprised I haven’t seen a touchscreen toilet. Our products are now services.

Talk to the Hand: Dan Saffer and gestural interfaces, by Andy Polaine

The Designer’s Designinng of Books has published a full review of Designing Gestural Interfaces to accompany this interview. If you like books and love to build cool products, we may be looking for you. Metaphors have long been crucial to interfaces and anyone interested in this area should read the work of Lakoff and Johnsonbut apart from buttons, many gestural interfaces minimize or drop the metaphor altogether because the designiing is directly interacting with the content pinching photos small, etc.

East Dane Designer Men’s Fashion. David rated it really liked it May 11, Patrick Grizzard rated it liked it Nov 20, Dan Saffer has a interdaces for writing the right book at the right time. We’ve only daan begun. Straight to you every other week.


Paperbackpages. This includes a whole section on the body, its main joint types, how they move and how the body and technology are so entwined: How important is it to resolve these issues now rather than let them organically emerge?

To ask other readers questions about Designing Gestural Interfacesplease sign up.

Designing Gestural Interfaces: Touchscreens and Interactive Devices

Tens of millions of devices with touchscreens and other gestural interfaces will be dab in the next few years. In some ways Designing Gestural Interfaces is a book that is long overdue, given the long history of gestural interaction.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns — all you need to know to augment your existing skills in “traditional” web designint, software, or product development.